Blue Lagoon was an attempt to build a digital version of the Blue Lagoon board game. During this project I experimented with using Tiled's map file format to handle UI elements and store all the game's data. I made a lot of progress with the assets and map file, but the project stalled while writing the code for the game. Using the map file for UI elements was not sustainable. The map file also just had too much data; the functions to parse the single file were getting unwieldy.
To make more progress on the project, I would have to redo a lot of parsing code, split the game data into smaller files, and rewrite the UI. I decided to drop the project instead.
As part of this project, I used my TiledMapLoader library.